Build a Treasure Hoard in Seconds
Balanced loot for your tabletop RPG session. Set your party details, pick a generosity level, and get a complete hoard you can edit, copy, or share.
Party Setup
Quick Presets
Your Hoard
Set your party details and click Generate Hoard to see your treasure here.
How This Works
Set Your Party
Enter how many players are at the table and their average level. A party of four level-5 characters produces very different loot than two level-12 characters.
Pick Generosity
Choose how rich this hoard should be. Stingy works for random encounters. Save Lavish for the big boss fight the party has been building toward all campaign.
Generate and Tweak
Click Generate. Every coin pile, gem, and magic item appears in an editable table. Change names, swap items, or adjust gold amounts to fit your world.
Copy or Share
Copy the hoard as plain text for your notes, print it for your GM screen, or share a link so a co-DM can see the same setup.
Coin Ranges by Level
These are the base ranges the generator uses before applying the generosity multiplier. All values are in gold pieces unless noted.
| Party Level | Stingy | Standard | Generous | Lavish |
|---|---|---|---|---|
| 1–4 | 25–60 gp | 60–120 gp | 120–250 gp | 250–500 gp |
| 5–8 | 100–300 gp | 300–600 gp | 600–1,200 gp | 1,200–3,000 gp |
| 9–12 | 400–900 gp | 900–2,000 gp | 2,000–5,000 gp | 5,000–10,000 gp |
| 13–16 | 1,500–4,000 gp | 4,000–8,000 gp | 8,000–16,000 gp | 16,000–30,000 gp |
| 17–20 | 5,000–12,000 gp | 12,000–25,000 gp | 25,000–50,000 gp | 50,000–100,000 gp |
Common Mistakes GMs Make With Loot
Too Much Gold Too Early
A level-2 party that finds 500 gp will buy gear that makes the next five encounters trivial. Keep early hoards small and flavorful. A single interesting magic item beats a pile of coins at low levels.
Forgetting Split Math
Always divide the total by party size in your head before announcing it. A hoard of 800 gp sounds great until each player gets 200 and realizes that is one healing potion and a night at the inn.
Identical Hoards Every Fight
Mix it up. One fight might yield mostly gems. Another might have a single powerful item and no coin. Variety makes each encounter feel distinct and keeps players guessing.
Ignoring Campaign Economy
If your world has a gold shortage, reduce coin by half. If magic items are common, add an extra rare item. The generator gives you a starting point. Your campaign sets the rules.
Questions GMs Ask
What if my party is between levels?
Round to the nearest level. The ranges are wide enough that a one-level difference rarely changes the feel of the hoard. If you are unsure, pick the lower level and bump up the generosity slider.
Can I save hoards for later?
Use the Share button to get a URL with your current settings encoded in it. Bookmark that link or paste it into your campaign notes. The hoard itself is not saved server-side, but your settings travel in the link.
How do the generosity levels work?
Stingy uses the low end of every range. Standard hits the middle. Generous uses the high end. Lavish pushes past normal limits for boss fights or milestone rewards. Think of it as a multiplier on the base tables.
Can I add custom magic items?
Yes. After generating, click any magic item name to rename it, or add new rows with the plus button. Your edits stay in place if you adjust sliders and regenerate, as long as you do not reload the page.
Does this work for systems other than 5e?
The coin ranges and item rarities are based on 5e guidelines, but any GM can use the numbers as a starting point. Adjust the output to match your system's economy.