Build a Treasure Hoard in Seconds

Balanced loot for your tabletop RPG session. Set your party details, pick a generosity level, and get a complete hoard you can edit, copy, or share.

Party Setup

Stingy Standard Generous Lavish

Quick Presets

Your Hoard

Set your party details and click Generate Hoard to see your treasure here.

How This Works

1

Set Your Party

Enter how many players are at the table and their average level. A party of four level-5 characters produces very different loot than two level-12 characters.

2

Pick Generosity

Choose how rich this hoard should be. Stingy works for random encounters. Save Lavish for the big boss fight the party has been building toward all campaign.

3

Generate and Tweak

Click Generate. Every coin pile, gem, and magic item appears in an editable table. Change names, swap items, or adjust gold amounts to fit your world.

4

Copy or Share

Copy the hoard as plain text for your notes, print it for your GM screen, or share a link so a co-DM can see the same setup.

Coin Ranges by Level

These are the base ranges the generator uses before applying the generosity multiplier. All values are in gold pieces unless noted.

Party LevelStingyStandardGenerousLavish
1–425–60 gp60–120 gp120–250 gp250–500 gp
5–8100–300 gp300–600 gp600–1,200 gp1,200–3,000 gp
9–12400–900 gp900–2,000 gp2,000–5,000 gp5,000–10,000 gp
13–161,500–4,000 gp4,000–8,000 gp8,000–16,000 gp16,000–30,000 gp
17–205,000–12,000 gp12,000–25,000 gp25,000–50,000 gp50,000–100,000 gp

Common Mistakes GMs Make With Loot

Too Much Gold Too Early

A level-2 party that finds 500 gp will buy gear that makes the next five encounters trivial. Keep early hoards small and flavorful. A single interesting magic item beats a pile of coins at low levels.

Forgetting Split Math

Always divide the total by party size in your head before announcing it. A hoard of 800 gp sounds great until each player gets 200 and realizes that is one healing potion and a night at the inn.

Identical Hoards Every Fight

Mix it up. One fight might yield mostly gems. Another might have a single powerful item and no coin. Variety makes each encounter feel distinct and keeps players guessing.

Ignoring Campaign Economy

If your world has a gold shortage, reduce coin by half. If magic items are common, add an extra rare item. The generator gives you a starting point. Your campaign sets the rules.

Questions GMs Ask

What if my party is between levels?

Round to the nearest level. The ranges are wide enough that a one-level difference rarely changes the feel of the hoard. If you are unsure, pick the lower level and bump up the generosity slider.

Can I save hoards for later?

Use the Share button to get a URL with your current settings encoded in it. Bookmark that link or paste it into your campaign notes. The hoard itself is not saved server-side, but your settings travel in the link.

How do the generosity levels work?

Stingy uses the low end of every range. Standard hits the middle. Generous uses the high end. Lavish pushes past normal limits for boss fights or milestone rewards. Think of it as a multiplier on the base tables.

Can I add custom magic items?

Yes. After generating, click any magic item name to rename it, or add new rows with the plus button. Your edits stay in place if you adjust sliders and regenerate, as long as you do not reload the page.

Does this work for systems other than 5e?

The coin ranges and item rarities are based on 5e guidelines, but any GM can use the numbers as a starting point. Adjust the output to match your system's economy.